IDz_First draft

"Interaction design is about shaping our everyday life through digital artifacts—for work, for play, and for entertainment." —Gillian Crampton Smith, 2002

 
Language
English - Dutch
Contact
Edwin Lieftink
Boomrijk 41
3813 XJ Amersfoort
edwinlieftink@yahoo.nl
+31 (0)6 204 507 90

Skype Me™!
My status
Where I am now
Curriculum Vitae
Edwin Lieftink.pdf - Dutch
Testimonials
MediaPlaza.pdf - Dutch
HKU/EMMA.pdf - Dutch
Being Digital
LinkedIn
Hyves
Last.fm
Flickr
FON
CHI-Nederland
Photo's - Flickr
Music - Last.fm
EdwinLieftink's Profile Page
Tagz
Verzameling URLz
Projects
2007
Mobile Office
DynaVision Full Touch
Hello world!

2006
Webgame Zuiderzeeland
Huisstijl de Goudsnip
Trouwkaart
CadeauShop

2005
Media Plaza online
Huisstijl I-Nexus

2004
TagLive
Website 2Hatch

2003
Heilige Huisjes
Portfolio

2002
Blocks
Vsign

2001
Portfolio

2000
Diloc

1999
Droomwerelden
 
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GUI Mobile Office.pdf
  2007 - Mobile Office

Keywords: Concept Development, Mobile, Service, Interaction Design, User Interface Design, Retail, Centric

In the role of Interaction Designer at Centric Retail Solutions (CRS), Den Bosch. I have been involved in the design and development of retail strategies and concepts. And the (G)UI design of the application for customers of CRS and Centric.

In this role I also work on the new service Mobile Office.

^Projects index
 
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DynaVision Full Touch.pdf
  2007 - DynaVision Full Touch

Keywords: Concept Development, Touch Screen, Interaction Design, User Interface Design, Retail, Check-out, Centric

In the role of Interaction Designer at Centric Retail Solutions (CRS), Den Bosch. I have been involved in the design and development of retail strategies and concepts. And the (G)UI design of the application for customers of CRS and Centric.

In this role I also work on the new version of the check-out application DynaVision. The full touch edition of DynaVision.

^Projects index
 
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Birth Announcement Card

Ingrid van den Hengel
  2007 - Hello world!

Keywords: Birth Announcement, Sara Lieftink, 14-05-2007

14-05-2007 Sara Lieftink was born. She is the most beautiful, charming and funniest girl in the world :-).

We designed her birth announcement card. Ingrid made the illustration and the graphic design comes of my hand. With the link under the images you will be able to look at the entire card (front and inside).

^Projects index
 
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The (Flash)Game
  2006 - Watergame with Erik the Duck

Trefwoorden: (Flash)Game, Play, Water Lesson, Primary School, Waterschap Zuiderzeeland

The watergame with Erik the Duck is a (Flash)game. We make this game on behalf of 2Hatch and in cooperation with RvdB (responsible for all the graphics in the game) for the Waterschap Zuiderzeeland. The game is a part of the water lesson on primary schools in the Netherlands

My personal High Score stands on 1118 points, try yourself!!!

^Projects index
 
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www.goudsnip.nl
  2006 - Corporate Design Goudsnip

Keywords: Goudsnip, Corporate Design, Website

For Henriëtte van der Mispel a girlfriend of me and owner of the jewellery studio, the Goudsnip. I developed together with Ingrid Lieftink a whole new corporate design. She started in July her own new jewellery studio. The new corporate design is next to her beautiful rebuild jewellery studio the right ingredient for a perfect start.

Alongside you see a link to her new website but for a personal advice I recommend you to drop in.

^Projects index
 
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Wedding card
  2006 - Wedding card

Keywords: Wedding card, Illustrations, 20-05-2006

20-05-2006 the wedding day of Edwin Lieftink and Ingrid van den Hengel, A special experience, a wonderfull day and a beautiful memory.

Alongside you can see the self designed wedding-card. The illustration is made by Ingrid and I’m responsible for the graphic design part. With the link under the images you will be able to look at the entire card (front and back).

^Projects index
 
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GUI CadeauShop.pdf
  2006 - CadeauShop

Keywords: Centric, Loyalty, Retail, Vomar, User Interface Design

In the role of Interaction Designer at Centric Retail Solutions (CRS), Den Bosch. I have been involved in the design and development of retail strategies and concepts to provide the customers and management of CRS pro-actively of advice. And the (G)UI design of the application for customers of CRS and Centric.

In this role I also work on the new interface of the Cadeaushop (loyalty) application.

^Projects index
 
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Presentatie re-design.pdf
  2005 - Re-design online corporate identity of Media Plaza

Keywords: Webdesign, Media Plaza, Corporate Identity

As the New Media Designer/Graphic Designer of Media Plaza I was responsible for the development, maintenance and expansion of all online and offline corporate identity for Media Plaza and Media Plaza partners.

The biggest project next to my daily work (designing all the materials that go out for the organization of a workshop and seminar) was the re-design of the online corporate identity of Media Plaza, like the portal, the mailing and online newsletter of Media Plaza.

^Projects index
 
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  2005 - Corporate design of I-Nexus

Keywords: Webdesign, Graphic Design, I-Nexus

As the New Media Designer/Graphic Designer of Media Plaza I was responsible for the development, maintenance and expansion of all online and offline corporate identity for Media Plaza and Media Plaza partners.

In that case I’m also responsible for the corporate design of I-Nexus. I-Nexus is an initiative of Media Plaza and Sandfire, which must help the MKBérs in the region of Utrecht to getting in contact with ICT-parties. Alongside you can see two printscreens of the site. Unfortunately the site is not online anymore so the printscreens is all I can show.

^Projects index
 
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Project website
  2004 - TagLive

Keywords: TagLive, Tagged Objects, Physical vs. Virtual, Public vs. Private, Fusedspace

TagLive is a project what 2Hatch developed in cooperation with Leidi Haaijer for the online competition Fusedspace.

TagLive is about the tagging of objects in real physical life. Physical tags point to information in the virtual world. By tagging objects physically they become handles to the virtual world that is containing the specificly attached information.

The tagged object
The tags contain a unique number which always point to a unique piece of information. When the user possesses the unique code of that tag, (s)he has access to all information connected to that particular object. With this unique number the user can add his/her information or story to the 'information-space' of that object. Without the unique code the user only has access to the last added piece of information (i.e. the whole 'information-history of the object' is not available) and that person can't add information.

Physical versus virtual
In the past mainly humans told stories; now stories are detached from man and become attached to objects. Connecting objects to information enables stronger relationships between the physical world we live in and the virtual world of stories, fantasy, information and knowledge. This also allows us to integrate virtual data in our lives in new ways and to use it differently.
Retrieving the virtual information attached to the objects, from a database, can be done by using different kinds of interfaces: website, e-mail, by sending sms-messages and receiving information, reading a teletext-page, broadcasts on radio & tv, or by watching video walls in public spaces and perhaps, in the future, directly by brain implant.

Private versus public
TagLIVE is a way to put pieces of private information and stories together that can be made publicly available. Tagged information can become private again when users consume it and copy it for personal use. Information can shove away in regard with the object or even be attached to objects that no longer exist. Because of this a topical question in the information society of today is: how true (= real, truthful) is the offered information.

^Projects index
 
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Website 2Hatch
  2004 - 2Hatch

Keywords: 2Hatch, Company, Owner, Interactive, Obiqtuitive Computing

2Hatch intereggtive is a partnership of two self-employed individuals, Jeroen Kouwe and Edwin Lieftink. 2Hatch started at March 2003 and we launched or site in 2004.

2Hatch developed innovative, interactive products that focus on the end user and interface design.

2Hatch helps to build a new digital universe where we integrate virtual data into the physical world (ubiquitous computing), by creating systems that envelop the user’s senses and establish new approaches for interacting with technology without the conventional use of wires and keyboards.

^Projects index
 
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Website Heilige Huisjes
  2003 - Heilige Huisjes

Keywords: SchoolTV, TeleacNOT, Panorama photo's

'Heilige Huisjes' is a TV program of SchoolTV about different religions and there specific houses of prayer.

I made for the site combined with the TV program, panorama photo’s of the different houses. Alongside you can click on the link that brings you to all the different panorama’s on the site.

^Projects index
 
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Website Portfolio2003
  2003 - Portfolio Edwin Lieftink

Keywords: Portfolio, Graduate, EMMA, Utrecht School of the Arts, Interaction Designer

After my graduation in September as Master Interactive MultiMedia (EMMA) and before that in June as Interaction Design at the Utrecht School of the Art. I made this online portfolio to relief my employment interviews. The (flash)site shows my best projects until 2003.

^Projects index
 
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BLOCKS.pdf

Clip Blocks SchoolTV
  2002 - Blocks-project

Keywords: Tangible User Interface, Interactive Surface, Building Blocks, Multi User Application, Input Device, Multi Touch, Object Recognition, Play, Educational Toys, Childeren, SchoolTV

3D-games are nowadays the most regular games in the industry. To navigate through a 3D-world is for the kids of today no longer a special experience, the can often design their own attributes or levels into a 3D-game. Unfortunately the level design apps they can use for that are usually very technical and complex to work with.

This known fact was the reason to start it graduation project BLOCKS. Joris Ketelaar, Jeroen Kouwe and I graduate with this project in Augustus 2002 at the European Media Masters of Art’s (EMMA) course of the Utrecht School of Art (HKU). The goal of this project was to create a new type of input-device/interface that makes it easily for users to make levels and attributes for a 3D-game.

The result of the project is a 3D-level builder named ‘BUILD-IT’ that works with a tangible user interface like LEGO_Blocks to create levels and makes the mouse and keyboard needless. More information and pictures about the BLOCKS project you can find alongside in the BLOCK.pdf document (in Dutch).

^Projects index
 
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Website Vsign

Movie Europrix TTA

Software:
Handleiding.pdf

Vsign Builder PC.zip
Vsign Builder MAC.zip

Vsign Player PC.zip
Vsign Player MAC.zip
  2002 - Vsign-project

Keywords: Innovative Software Package, 3D Animations, Sign Language, Vsign Builder, Vsign Player, EuroPrix TTA, EMMA

Vsign is my groupsproject at the European Media Masters of Art’s (EMMA) course of the Utrecht School of Art (HKU). This project started with a question out of the business; actually research company Pragma had two questions:
- A spiffy and funny website about the deaf community in the Netherlands? The result is the site ‘Maak een gebaar’.
- Make fifteen animations in Dutch sign language? The result is the Vsign Builder and Vsign Player.

Because the different interesting and disciplinary of the group we decide to split the group. So after changing the scope of the project into; developing a software package that can be used to create and play 3D animations of sign language. Jeroen Kouwe and I work on that part of the project and the rest of the group on the website.

In the past, signs could only be stored for later use by coding them with symbolic notation system, or by making drawings, photographs, or more recently: videorecordings. Video is the only format that does full justice to the dynamic character of signs, but video-files are large and inefficient for use on the internet or for dictionaries on CD-ROM.

The Vsign Builder was developed to create an effective, affordable and attractive alternative: 3D movies that can be stored as tiny data packages. You can create and view these signs on your computer. When you are creating an animation of a sign, or when you are viewing earlier made signs, you can zoom in on the signer or zoom out, view the sign from different perspectives, and adjust the signing speed.

Pragma will use the Vsign software to develop an electronic sign language dictionary for the MultiReader project.

However, we think that many others in the Netherlands and internationally will be interested in the Vsign Builder and Vsign Player, because the software can not only be used for sign language dictionaries, but also for sign language courses, sign language research, ect. ect.

That’s why we have setup a website (www.vsign.nl) and I place alongside the links to download the Vsign software: so that everyone who is involved in sign language activities, can use the Vsign software. For free.

We have only three conditions:
- You may use the Vsign software for personal use only, or for educational or research purposes.

- You may not sell the signs that you make with the Vsign Builder.

- We would really appreciate it if you let us know what you think of the Vsign software and send us the Vsigns that you’ve built with the software.

We would like to continue the development of the Vsign Builder and Player, and to develop the Vsign Composer. The Vsign Composer will let you combine Vsigns into animated sign language sentences and texts. If you want to participate in any way in the further development of the Vsign software, please contact me.

^Projecten index
 
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Website Portfolio2001
  2001 - Portfolio Edwin Lieftink

Keywords: Portfolio, Utrecht School of the Arts, Interaction Designer

During the third year of my course Interaction Design at the Utrecht School of the Art. I made this online portfolio to show my work of the first two years.

The (gif_image)website shows my work untill 2001.

^Projecten index
 
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Diloc (Quicktime 14MB)
  2000 - Diloc

Keywords: Utrecht School of Art, Seminar, Workshop, Digital Desk

Diloc is a project developed in seminar period of three weeks. The assignment was to provide better self-help for older people.

With Joris Ketelaar and Floris van der Elshout we came up with many concepts like online-bingo or a virtual confession chair but finally we did go for a digital journey planner for the bus the “Diloc” (DigitalDesk).

Before we started to design the Diloc we did research on how older people now planning their journeys with the bus. The results of the research are the starting point for or designs.

The end result of this seminar was a 3D prototype of the Diloc and a cd-rom with the research results, photo’s and a 3D instruction video on it.

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Website Droomwerelden
  1999 - Droomwerelden

Keywords: Utrecht School of Art, Dreams, Interactive toys, Storytelling, User Experience, Play

'Droomwerelden' is the end result of the seminar ‘Interactive toys’. Together with Juul van Kempen, I work on this project. The seminar started with a visit to an exhibition about robots, ‘Toys of tomorrow!?’ at the art gallery ‘Boerhave’.

The assignment was to design and build a prototype of a new kind of toy or boardgame.

Next to or prototype presentation (see photo) there is also a expanded website (in Dutch) with research results and a explanation of the hole concept. Dream softly…

^Projecten index